"Black Myth: Wukong" developed by China's "Game Science" previously caused a sensation when it was launched. (Picture/reproduced from Weibo)

“Black Myth: Wukong” developed by China’s “Game Science” previously caused a sensation when it was launched. (Picture/reproduced from Weibo)

“Black Myth: Wukong” developed by China’s “Game Science” was officially released in August this year, and its sales on Steam immediately reached the top of the world, allowing players to get early access to it. However, at the recent TGA (The Game Awards) award ceremony, “Wukong Black” did not win the “Best Game of the Year”, which made many mainland netizens very dissatisfied. Producer Feng Ji also expressed his feelings on the evening of the 14th, saying, “I didn’t do it. Understand what the selection criteria for this year’s Game of the Year are, I’m here for nothing!”

After “Black Wukong” failed to win the “Best Game” award from TGA, producer Feng Ji spoke out on Weibo on the evening of the 14th. He said that it took him 7 years to complete the game, and “Black Wukong” was shortlisted for 4 best action awards in total. Game, Best Art Direction, Best Game Direction and Game of the Year, and finally won Best Action and Player Voice. Although he was happy to win the award, he was actually very disappointed and regretful because he did not win the Best Game of the Year. , he didn’t understand the selection criteria and thought he was in vain.

After the award ceremony, Feng Ji also read the comments of many players and felt everyone’s strong dissatisfaction, as well as unwillingness and unhappiness. He said that he understood them all, and that behind these emotions was not pain and malice, “but self-esteem and self-confidence.” It’s normal to have temper tantrums when you’re so confident and don’t get recognition. But Feng Ji calmed down and said, “If you lose today, you may lose tomorrow, but so what? The factors that affect the result are too complex, so the result must be uncertain.” The only thing he can be sure of is to choose what he wants to do. things.

"Black Myth: Wukong" did not win the "Best Game" at the TGA awards ceremony, and the producer expressed his anger. (Picture/reproduced from Weibo)
“Black Myth: Wukong” did not win the “Best Game” at the TGA awards ceremony, and the producer expressed his anger. (Picture/reproduced from Weibo)

However, Feng Ji is very happy that the games made in China are loved by players all over the world, and this is only the first stand-alone game they have made. He bluntly said that this is another opportunity for Chinese culture and talents to be seen. He believes that China’s The game industry can be more successful. Feng Ji finally said, “I hope this story of Black Mythology can give some people who are still confused a little courage, and allow more people who are still groping in the darkness to see a little light, and then continue to move forward with a normal heart.” OK.”

It is understood that TGA is known as the Oscars in the gaming industry. It holds an awards ceremony every December. The most watched award is “Best Game of the Year”. In addition to “Black Wukong” being shortlisted this year, there are also “Space Robot”, ” “Joker Card”, “Elden’s Circle: Shadow of the Golden Tree”, “Final Fantasy VII: Rebirth”, “Metaphorical Fantasy: ReFantazio” and other 5 models. The grand prize was finally won by “Space Robot”.

Producer Feng Ji’s full text on Weibo:

It’s been a day since the TGA awards were presented, so I came out at the wrong time to say a few words from my heart, thinking that it might be useful to some friends. After all, I didn’t have the chance to go on stage yesterday to say it.

1

This award ceremony coincides with the release of a fairly big update. For me personally, this seven-year project has officially come to an end.

“Black Myth: Wukong” was nominated for four awards (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) for the first time in China. In the end, it won the best action and player voice, especially the player voice, which is gratifying.

But we must admit that there are disappointments, regrets, and more importantly, letting go of illusions.

The games shortlisted this year are all excellent, but I really don’t understand the selection criteria for this year’s Game of the Year. I’m here for nothing!

2

From yesterday to now, I have also seen strong dissatisfaction, unwillingness and dissatisfaction in the comments of many players – mostly expressed in humorous and deconstructive ways, making me laugh to death.

I can completely understand these reluctances and feel the same discomfort, because I know that behind these emotions is not pain and malice, but self-esteem and self-confidence.

It’s normal to be so confident but not recognized by others, and to be a bit temperamental.

I’m actually… more confident than you (refer to my first answer on Zhihu). The speech for the annual game stage was written two years ago, but I didn’t use [bitter][bitter][bitter]

During the development process of this game, many colleagues were not as optimistic as I was. Perhaps because they have played too many intermediate versions, they inevitably feel that the game still has too many flaws and is unlikely to be launched on time.

One of my main jobs in the company is to constantly reassure them that we are doing a good job and our products are constantly improving.

Yes, you can’t be confident only when you’ve already won.

That’s not confidence, it’s a rereading of the results.

If you lose today, you may lose again tomorrow, but so what?

The factors that affect the results are too complex, so the results must be uncertain. The only thing we know for sure is choosing what we do –

Do something concrete, do something difficult, do something you believe in.

When doing this, of course you should be confident.

3

Some people say that for a team that has never made a stand-alone game to achieve such results in its first stand-alone game is a small-probability accident and will be difficult to replicate in the future.

I want to say that this is not an accident. It is the inevitable result of the collision of Chinese culture, Chinese talents, China’s business environment, China’s game industry, and the vast number of players around the world.

If we had not seen this “inevitability” early on, we would not have made this choice so firmly. This is not a gamble, this is taking advantage of the trend.

Game Science is fortunate to participate in and witness the beginning of this “trend”. I believe that there will be more colleagues in the future to bring better, more interesting, and more confident Chinese stories to the world.

4

There is a sentence that almost everyone knows, but many people don’t know comes from “Journey to the West”——

Nothing is difficult in the world, as long as there are people who are willing.

In my understanding, this sentence does not mean that any difficulty can be conquered as long as you are willing. But if you have the mentality of facing up to difficulties, then difficulties and failures will not be so terrible, and they will not knock you down easily. A life that can deal with unavoidable difficulties calmly will lead a more secure life.

It’s fun because it’s difficult.

5

Why is it called game science?

When we decide to use mathematics, physics, and the basic science and engineering derived from them to analyze and solve specific problems, and do not engage in metaphysics, deification, or causality, we can truly look at this complex world and see it. Find out what are the strengths of those opponents who are far ahead.

If someone does not ask specific questions, does not talk about arguments and logic, but asserts that something is difficult and deep, you may want to test his partial differential.

Science is not truth; science is the pursuit of truth with a pragmatic attitude.

6

In fact, being able to make and play games is a very lucky group of people.

There are still many people in this world who have no chance to play so-called AAA games. There are many people who have never used a console or a computer. There are many people who feel hesitant, painful and even desperate about the current situation. There are many people who are suffering suffering and injustice.

I think the more this happens, the more we need to create better games and create content that allows more people to feel truth, goodness, and beauty.

I have always believed that the greatest value of a good game is to make the distribution of happiness in the world more equitable.

The road is still long, the wind is still very evil, and the Demon King is still very arrogant, but we are getting stronger all the time.

7

Finally, I hope that this story of Black Myth can give some people who are still confused a little courage, and allow more people who are still groping in the darkness to see a little light, and then continue to move forward with a normal heart.

I hope that everyone can continue to have confidence and ambition, remain brave, honest and kind, do every small and concrete thing in a down-to-earth manner, accept uncertain results calmly, and keep walking on the path of learning until the last moment of life.

As Hemingway said: The world is a beautiful place and worth fighting for.